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Attack on Titan: Origins of Power Errata and Rules Update

UVS Games

Hello, Fighters! With the release of the second Attack on Titan booster set coming upon us shortly, we’d like to address a couple of text errors on a few of the cards in the set. Additionally, we thought this would be a great time to share with you an update to the game rules that we will be instituting upon the pre-release of the booster set.

The following cards will be receiving an errata upon release:

  • Blind-Side Slash

  • The Ripper Arrives

  • Determined Dive


Blind-Side Slash
AOT02-018-Blind-SideSlash-UR

Old:

  • Response Discard 1 card: At the start of your End Phase, add this card to your hand.

New:

  • Response [Card pool] Discard 1 card: At the start of your End Phase, add this card to your hand.

The location requirement on this one was missing, so we’re adding it back to let this card work the way it was intended.


The Ripper Arrives
AOT02-080-TheRipperArrives-UR

Old:

  • Did not have any keywords.

New:

  • This attack has the Ranged keyword.

Somehow the Ranged keyword went missing. We’re adding it back on so that the Ripper himself, Kenny Ackerman can take advantage of one of his key cards.

Determined Dive
AOT02-149-DeterminedDive-R

Old:

  • Blitz: Draw 1 card if you have a Wall token in your stage.

New:

  • Blitz: Draw 1 card if you have a Wall counter in your stage.

Determined Dive was printed with the wrong word. This card is meant to be played with the new and existing Wall counter characters from the Attack on Titan sets.


**RULES UPDATE**

With the launch of Attack on Titan: Origins of Power, we are introducing a new game mechanic, as well as making a change to a current game rule. The change is as follows:

Players will no longer be able to commit their character as if it was a foundation to pay “commit 1 foundation” costs.

Let’s briefly explore the reasoning behind this.

For many years, it was an official, but little known rule that a player could commit their character instead of a foundation to pay a cost. After dissecting the rules, this ends up being pretty unintuitive. Much confusion would come from this, alongside the fact that you cannot commit your character due to a rival’s stun. It was one of those situations where a player would not know you could do it until someone did it, and explained it was allowed. 

It is important to note that this change is only in reference to committing the character to pay costs of abilities. You can still commit your character to get +1 to your check to play a card.

The Game Design Team feels that letting go of this interaction is overall healthy for the game, leading to less confusion or gotcha moments. Additionally, it will no longer be one of those rules learned about at an inopportune time. This will be included in the rulebook update that will go live the week of the set release, and will take effect on Nov. 1, 2024.

Outwit

Outwit is a new game term that is both a play restriction and a modifier to an ability that imposes a cost. When Outwit is in a cost bracket of an ability, it requires the card to be face down in the stage, and adds a cost of unflipping and committing the card the ability is on. Since these are costs, they are still subject to needing to pay the entirety of the cost of an ability in order to initiate the ability. Since Outwit will appear before other costs on any given ability, the specific cost of Outwit (unflipping and committing) must be paid before other costs.

Want to share your thoughts? Join in on the conversations happening at our:

Keep an eye on our site https://www.uvsgames.com/ for official news and next month's Ban and Errata update.

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