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Living Errata and Legality Plain Text Version

Greetings players!
Below you will find a text base version of our UVS Organized Play Legality Document which can be found as a PDF here: https://uvsgames.com/universus/organized-play/rules-and-documents.

Updated 09-26-2024


UniVersus Standard Legal Cards

2022

  • MHA02 CCG Series 2: Crimson Rampage

  • MHA-Q02 Quirk Pack

  • MHA-PU02 Plus Ultra

  • MHA-PS02 Provisional Showdown

  • MHA02 Prerelease "Alleyway Ambush"

  • MHA-DLC02 Deck Loadable Content

  • MHA03 CCG Series 3: Heroes Clash

  • MHA-Q03 Quirk Pack

  • MHA03-SD1 CCG Series 3 Starter Deck: Endeavor

  • MHA03-SD2 CCG Series 3 Starter Deck: Eraser Head

  • MHA-PU03 Plus Ultra

  • MHA-PS03 Provisional Showdown

  • MHA03 Prerelease "Class Line-Up"

  • MHA-DLC03 DLC: Wild Wild Pussycats

2023

  • MHA04 CCG Series 4: League of Villains

  • MHA-Q04 Quirk Pack

  • MHA04-EXCR

  • MHA04-CLD1 CCG Series 4 Clash Deck: All For One vs All Might

  • MHA-PU04 Plus Ultra

  • MHA04 Prerelease "Mr. Compress"

  • MHA-DLC04 DLC: Chibi

  • Set 04 MHA-PSC23

  • MHA04-CLR01: Class Reunion

  • MHA05 CCG Series 5: Undaunted Raid

  • MHA05 Mirio Togata Clash Deck

  • MHA06 Overhaul Clash Deck

  • MHA-PU05 Plus Ultra

  • Set 05 MHA-PSC23

  • MHA06 CCG Series 6: JetBurn

  • MHA06 Himiko Toga Clash Deck

  • MHA06 Ochaco Uraraka Clash Deck

  • MHA-PU06 Plus Ultra

  • GMO Godzilla Minus One Promo

2024

  • CB02 Cowboy Bebop Challenger Series

  • TS01 Trigun Stampede Challenger Series

  • YYHDT Yu Yu Hakusho Dark Tournament

  • YYHDT Yu Yu Hakusho Reprints

  • CR-VM Vox Machina Challenger Series

  • CR-MN Mighty Nein Challenger Series

  • MHA07 CCG Series 7: Girl Power

  • GMM Godzilla & Mothra Challenger Series

  • KRM King Ghidorah & Rodan Challenger Series

  • SSI Suicide Squad Isekai Promos

  • AOT01 CCG Series 1: Battle for Humanity

  • AOTC01 Erin & Armin Challenger Series

  • AOT01-CD1 Levi Ackerman Clash Deck

  • AOT01-CD2 Mikasa Ackerman Clash Deck


Banned Cards

UniVersus Standard

  • MHA02-11 Back Alley Haymaker

  • MHA02-110 Ready, Get Set, GO!

  • MHA03-96 One With Nature

  • MHA03-101 Snack Time

  • YYHDTR-11 Mop Strike

MHA Spotlight

  • MHA01-024 Coordinated Effort

  • MHA01-045 Stronger In Darkness

  • MHA01-096 Unwavering Slash

  • MHA01-166 Frog Lashing

  • MHA01-168 Amphibious

  • MHAQ01-Capture Evil-Doers

  • MHAPU01-2 Crow And Frog Takedown

  • MHA02-11 Back Alley Haymaker

  • MHA02-110 Ready, Get Set, GO!

  • MHA03-96 One With Nature

  • MHA03-101 Snack Time

Retro

  • When the Moon Comes Over the Mountain…

  • UFS House

  • Lion Stance

  • The Golden Ticket

  • Drew Maffei, Lion Buddy

  • ·Joe Hill·

  • ·Paul Bittner·

  • ··Paul Bittner··

  • ·Garett Brett·

  • Righteousness

  • Deadly Embrace

  • Genesis

  • ··Ryu··

  • Jiffany Jamber

  • Harnessing Chaos

  • No Equal

  • Meddling With Higher Powers

  • Penance

  • Paid to Protect

  • Ballistic Snap Kick

  • ·Truong·

  • ·Sasha·

  • Clandestine Research

  • ·Mature·

  • ·Terry·

  • Mourning the Lost

  • ·Maxima·

  • ·Chin·

  • ·Huitzil·

  • ·Gemini Man·

  • Big Cyclone

  • Graven Castle Ruins

  • A World Lost to Time

  • ·Napalm Man·

  • Summer Heat

  • ··Zoey··

  • Fatality

  • ·Andy·

  • Kunai Ikkinage

  • Big Shot: Punch

  • Big Shot: Judy

  • ·Twinkle Murdock·

  • ·Shinnok·

  • ·Quan Chi·

  • ··Quan Chi··

  • ·Liu Kang·

  • Princess Parry

  • Shokan Prince

  • ··Lord Raptor··

  • ··Jedah··

  • ·Gill·

  • ·Yoshimitsu·

  • Kali Yuga

  • Punishment Time!

  • Evil Bow

  • Downward Spiral

  • Pure of Heart

  • Syi Salika & Loka Luha

  • New Seong Style: Scarlet Meteor

  • Shadow Slicer

  • Protecting the Protector

  • Shield Big Bang

  • Omega Sword and Owl Shield

  • ·Cassandra·

  • Slay Ride Stowaway

  • Combat Ash

  • Superior Technique

  • Amphibious

  • Frog Lashing

  • Momo Yaoyorozu

  • Unwavering Slash

  • Coordinated Effort

  • Twisting Azure Inferno

  • Shoki Gehosen

  • Kaden's Blindfold


Power Level Errata

Eijiro Kirishima I:
Enhance [Once per turn, your turn]: Build the top card of your deck.

Enhance [Once per turn] Add 1 foundation from your stage to your hand: This attack gets +2 or -2 damage.

Eijiro Kirishima II:
Enhance [Once per turn] Destroy 1 foundation: Build 1 card from your hand face down. Draw 1 card. Your attack gets +2 damage.

Mashirao Ojiro II:
Enhance: This attack gets +1 speed or +1 damage for each different printed attack zone in your card pool.

Enhance, Commit: Add 1 attack from your card pool to your hand. Only playable if there are 3 different printed attack zones in your card pool

Shishiwakamaru:
Form Commit, remove 1 momentum from the game: The next card you try to play this turn with printed difficulty 8 or less passes (no check necessary.)

Younger Toguro:
Enhance Commit 1 foundation: Your attack gets +X damage. X equals half the number of foundations in your stage (rounded down).

Rando’s Spirit Gun:
Enhance: You may play "[Once per turn]" abilities printed on your character a second time this turn. Only playable if this card is immediately preceded by an attack or face down card.

Mikasa Ackerman:
Response Discard 1 card: After you play an attack, clear 1 Weapon card from your card pool. This attack gets +1 speed for each time you have played this ability this turn.

Reiner, Armored Titan:
Enhance [Your Attack]: This attack gets +2 damage. You may commit or sacrifice 1 foundation. If you do, ruin 1


Functional Errata

Ricochet Charge:
Enhance: If this attack is not blocked, discard it from your card pool after it resolves.

Detonation Launcher:
Enhance Flip 1 foundation: If the next attack you play is , add the top card of your deck to your momentum. If the next attack you play is , your rival flips 1 ready foundation.

Spinning Kick:
Enhance: If the next attack you play is , draw 1 card. If the next attack you play is , unflip 1 committed foundation.

Training Weights:
Enhance Commit 1 foundation: Ready this asset. Playable while committed.

Enhance Discard 1 momentum: Ready this asset. Playable while committed.

Forced Quirk Activation:
Enhance Destroy: Choose 1 enhance ability on a rival foundation. If your rival does not play that ability as their next enhance this Enhance Step, they destroy that foundation.

Binding Arm Bar:
Deadlock Enhance: Commit and freeze 2 rival foundations.

Saving Bakugo:
Response Flip: After 1 of your other foundations is flipped due to a rival effect, unflip it and draw 1 card.

United States of Smash:
First Enhance Commit all of your ready foundations: This attack gets +1 speed for each foundation committed (maximum 5) and +1 damage for every 2 attacks with the word "Smash" in its name in your discard pile.

Chronostasis:
Form [Once per turn] Lose 2 health: If your rival has at least 1 card in their card pool, choose 1 Breaker or Tech card in your card pool and play it as your next form.

Fat Gum (II):
This character cannot begin the game as your starting character.

Eri:
While this card is in your stage, at the start of your End Phase, ready 1 non-Unique asset or foundation that was not readied during this turn's Combat Phase.

Phantom Threat:
Response: After this attack receives a damage bonus, it gets +1 speed. If this is the fifth time you have played this ability, draw 1 card and this attack gains Flash.

Canyon Cannon:
Enhance: Mill 2. Your attack gets +1 damage for each different symbol among cards milled this way. Cards milled this way count as being reviewed.

Twirling Needle:
You may play enhance abilities during this attack as though this card is the first attack you have played this turn.

Absorbed Energy Spirit Strike:
Enhance: Your rival discards 1 momentum. If they did, this attack gets +X damage. X equals the difficulty of the top card of your rival’s discard pile.

Hiei, Dragon Within:
Response Commit: After your rival plays a card as a block, seal and discard it and cancel the block status. Return this attack to its printed speed and damage, and they may try to block this attack a second time. (Your rival may not play responses to playing the first block.)

Ice Sword Execution:
Enhance: Name 1 foundation. Commit all copies of that foundation in all stages.

Storm of Arrows:
You may clear 1 other Ranged Weapon attack from your card pool as though you were spending momentum to pay for this attack's Echo ability.

Nott’s Flask:
After you build this asset, add 3 Booze counters to it.

If there are no Booze counters on this card while it is in your stage, your attacks get -2 speed.

Exhausted Slumber:
Response [Tenacious] Flip: After this foundation is stunned during a rival attack, your block modifier to block that attack gets -2.

Bertolt Hoover:
Response [Once per turn]: After your attack is completely blocked, add it to your momentum.

Smiling Titan:
Response [Once per turn, Tenacious]: After an attack deals 6 or more damage, ready this character.

Fortitude of the Armored Titan:
Enhance: This attack loses all keywords. Your rival’s attacks get +1 difficulty this turn.

Intimidating Command:
Blitz: Commit all foundations with difficulty 2 in all stages.

Unexpected Outcomes:
Blitz: Your rival reveals their hand. Remove 1 attack card revealed this way. After this attack resolves, you may flip it and try to play it as a copy of the removed card as your next form.

The Curiosity of Armin Alert:
While this card is in your stage, if you have 9 or more foundations, your attacks get +1 speed.

Armin Alert, Scared Strategist:
Enhance [Once per turn] Add 1 foundation from your stage to your hand: This attack gets +2 speed.

Godzilla, King of the Monsters:
First Form [Once per game] Commit, discard 4 cards: Destroy all foundations in all stages. Only playable if there are 10 or more foundations in all stages combined.


Clarifying Errata

Magne:
(Note: Enhance abilities were missing colons.)

Enhance: If this attack's damage is an even number, it gets +1 speed and +1 damage.

Enhance: If this attack's damage is an odd number, it gets -1 speed and -1 damage.

Take to the Sky:
(Normal AND XR versions)

Mill reminder text corrected. “Mill 2 - Put the top 2 cards of your deck into your discard pile”.

More...Power...:
This card is missing a block symbol and value. It should have a +2 Mid zone block.

Kyoka Jiro .II:
Response: After your attack deals damage, add 3 Applause counters to this card.

Jiro’s Bass:
Enhance [Once per turn] Discard 1 momentum: Add 2 Applause counters to your character.

Enhance Remove 2 Applause counters from your character: Your attack with greater speed than damage gets +1 speed and +3 damage.

“I am a Hero, Too!”:
1-A Enhance: If there are 25 or more Applause counters on your character card, you win the game. This ability cannot be canceled.

Enhance: Choose 1 counter on your character and add 1 counter of that type.

“I Won’t Back Down!”:
Enhance: If this attack is blocked, draw 1 card and add 2 Applause counters to your character.

Tasty Riff:
Enhance: If this attack deals damage, draw 3 cards, add 3 Applause counters to your character, and discard down to your hand size.

Dance Routine:
Response Commit: After your Charge attack deals 4 or less damage, draw 1 card and add 1 Applause counter to your character.

Soulful Rendition:
First Form: If you have 2 or more copies of this card in your stage, add 1 Applause counter to your character.

Kamui Woods .II:
This character is missing the version number “.II” on the name line.

Mt. Lady .II:
This character is missing the version number “.II” on the name line.

Printed copies of this card are missing the Giant character trait.

Queen Beam:
This card’s collector number should be 131.

Rabbit Kick:
Reminder text should read:
“Deadlock Stun: 2 - Enhance: Your rival commits 2 foundations. Only playable if your rival has 11 or more foundations.”

Fiery Vengeance:
Normal printing of this card incorrectly has rarity of XR-SR. Its rarity should be SR.

Himiko Toga .III:
The highlighted word should be removed from the text.

Response: After your attack deals damage, you may add 1 card from your discard pile to from your momentum.

Sword Get Longer:
Enhance: Build the top X cards of your deck face down committed. X equals 8 minus your printed hand size.

The Three Eyes of Hiei:
This card’s check value should be a 6.

Momo Yaoyorozu .III Alt-Art:
This card should possess the [earth], [good] and [life] symbols.

Jaw Titan Attacks!:
Reminder text should read:
(Shift - As this card clears during your End Phase, if you played it, you may build it transformed [opposite side up].)

A Titan (Large) Attacks!:
Reminder text should read:
(Shift - As this card clears during your End Phase, if you played it, you may build it transformed [opposite side up].)

Attack Titan Attacks!:
Reminder text should read:
(Shift - As this card clears during your End Phase, if you played it, you may build it transformed [opposite side up].)

Colossus Titan Attacks!:
Reminder text should read:
(Shift - As this card clears during your End Phase, if you played it, you may build it transformed [opposite side up].)

Female Titan Attacks!:
Reminder text should read:
(Shift - As this card clears during your End Phase, if you played it, you may build it transformed [opposite side up].)

Eren Yeager, Promising Scout:
This card should possess the [air] and [fire] symbols.

Attack Titan, Ferocious Challenger:
This card should possess the [air] and [fire] symbols.

Armin Alert, Scared Strategist:
This card should possess the [air] and [order] symbols.

A Titan (Medium):
This card should possess the [infinity] symbol.

A Titan (Small):
This card should possess the [infinity] symbol.


Retro Errata

·Allahra·:
You may attach Syrithe to this card as though he shared the same name as this character.

R: After you add a character card to your staging area, you may gain 2 vitality, or your opponent loses 2 vitality (your choice). Only playable during your turn.

E: Your opponent's next control check this turn gets -1. If that control check fails, this Combat Phase does not end.

··Celinka··:
Copies of ··Celinka·· counts as 2 characters in your staging area for card effects.

E Remove 2 attack cards from your discard pile: If your attack deals damage, your opponent destroys 1 foundation and loses vitality equal to its printed block modifier. If it has no block modifier, add the top card of your deck to your momentum.

·K'·:
E (4+): If you block this attack, your block gets 'Breaker: 1'.

E Add 2 foundations from your staging area to your hand: Add 1 combo attack with a difficulty of 5 or less from your discard pile to your hand. Your next combo attack this turn gets -3 difficulty or -3 to its block modifier (your choice). Only playable once per turn.

··Kevin Broberg··:
R Commit: After your opponent makes a check, it gets -X. X equals the number of assets in your staging area (Max 4). Failing this check does not end the Combat Phase.

First F: Add a card from your hand to your staging area face down. If you have two or more assets, build the top card of your deck.

·Kitana·:
E Lose 1 vitality: Your Ranged or Weapon attack gets +2 speed and +1 damage.

E [Once per turn, Opponent's attack] Lose vitality equal to this attack's printed difficulty: Discard this attack.

Desperation E Name a card type: If your opponent attempts to block this attack with the named type, their block modifier gets +2.

Kuwabara:
Block Modifier: 0 Mid

R [Once per turn] Commit 1 foundation: Before the damage step of this attack, return it to printed damage.

E [Once per turn]: After your attack resolves add it to your staging area facedown.

Desperation E [Once per turn]: Add 1 foundation from your staging area to your hand.

·Maxi·:
E [Once per turn] If you have 2 or more foundations in your card pool, add the top card of your deck to your momentum.

E [Twice per turn] Add 1 foundation to your card pool: Ready 1 of your foundations that has not been readied this Combat Phase. Your attack gets +1 speed and +3 damage.

·Phil Birch·:
E (4+): Name a card type. Your opponent reveals the top card of their deck. If it is a card of the named card type, this attack gets +2 damage.

R [Your turn]: Once per turn, after you play a card whose control equals the control of the preceding card in your card pool, add 1 attack with a printed control of 3 from your discard pile to your hand.

·Syrithe·:
You may attach Allahra to this card as though she shared the same name as this character.

R: After you add a character card to your staging area, turn 1 foundation in your opponent's staging area face down. That card is considered a foundation with a blank text box. Only playable during your turn.

E: Your next control check this turn gets +1.

··Tim Keefe··:
R [Twice per Turn] After you make a check to play a card with a higher printed difficulty than the last card in your card pool, it gets +2.

E [Twice per turn]: Seal 1 of your opponent's foundations.

75-Shiki Kai:
Combo E: This attack gets 'Multiple: 1'.

R [Card Pool] Discard this card from your card pool: Before you make a control check, that check gets +1 for each attack in your card pool.

A Long Journey:
After this foundation is committed due to your opponent's effect, ready 1 other foundation that has not been readied this Combat Phase.

This card cannot leave your staging area due to your opponent's effects.

This card cannot be turned face down by your opponent's effects.

Black Dog’s Fangs:
R [Card Pool] Discard 1 momentum: After another attack resolves, add this card to your hand.

Boulder Barrage Genbu:
R: After you play this attack, add the top card of your discard pile to your card pool face down as a copy of this attack. Add that attack to the attack stack. Discard the copy after it resolves. Only playable if this is the first attack you have played this turn.

Brotherhood in Arms:
R Commit: After a check is modified due to your effect, it gets +2.

R Flip, name a keyword: After your opponent's Combat Phase begins, attacks with the named keyword get -3 speed for the rest of this turn.

Calling Upon The Sun:
R Flip: After you lose 2 or more vitality as part of a cost, gain 2 vitality.

R Flip: After 1 of your foundations is committed or destroyed due to your opponent's effect, they commit 1 of their foundations. Playable while committed.

Concussion Blast:
If this attack is blocked, discard it from your card pool after it resolves.

Crescent Moon Hook:
After you play this card, your opponent discards 1 momentum.

First E: If this attack was played as a reversal, turn it face down. If you did, choose 1 attack in your opponent's card pool. This card becomes a copy of the chosen attack, gains your character's resource symbols for the rest of this turn, and is added to the attack stack.

Cryomancer’s Descendant:
R Remove: After a Stun attack deals damage, both players discard 1 card.

Sub Zero R Remove: After 1 of your foundations is flipped, unflip 2 foundations.

Dark Reconquista: Purgatory:
E Lose 3 vitality: Commit your opponent's character. Your opponent may lose 6 vitality to cancel this effect.

Deadlock E: Name a card. Search your deck for any number of copies of the named card and add them to your hand.

Diamond Crusher:
Enhance: This attack gets +4 damage if there is a face down card in your opponent’s card pool.

Enhance: Commit 1 of your opponent’s foundations. If that foundation is face down, add it to their card pool.

Diplomatic:
E Commit: Your attack gets +1 speed.

R (5+): After any number of cards leaves your opponent’s card pool due to their effect, they lose 2 vitality.

Discussing the Future:
R Commit: After your opponent draws any number of cards during the combat phase, draw 1 card.

R Destroy this foundation: After your opponent plays an ability that would discard 1 or more cards from your momentum, add the top 2 cards of your deck to your momentum.

Evening the Odds:
After you play this card your next attack this turn gets -1 damage and +2 speed.

R: After your opponent discards 1 or more momentum to pay for a cost, commit 1 card in your opponent's staging area and draw 1 card.

R Commit 1 foundation: After your attack deals less than its printed damage, both players lose 3 vitality.

Fade:
R: After your opponent plays a card (not as a block), cancel its effects and add it from their card pool to their hand.

Desperation E Remove: Your next check gets +3.

Fan-Nado:
Combo E: This card can only be blocked by cards with a printed block modifier of 3 or greater.

Desperation E: This attack gets +2 speed and +2 damage.

Final Judgment:
While this card is in your card pool, all of your cards gain the Infinity Symbol for the rest of this turn.

Fortress of Bones:
While this card is in your staging area, at the start of the End Phase, players who dealt damage this turn may add the top card of their deck to their momentum.

R Commit: After you make a check to play an attack, it gets +2.

Frozen Palace:
While this card is in your staging area, at the start of each Combat Phase, both players may seal 1 of their opponent's foundations.

E [Your turn] Commit: Seal 1 of your opponent's foundations.

Funky Tomato:
R Commit, flip: After your opponent plays an ability that would increase the damage of an attack, cancel its effects.

Good and Evil:
Unique

E Commit: This attack gets -1 speed and -1 damage (minimum 1).

R Commit, discard 1 momentum: After your opponent plays a response ability on a noncharacter card, cancel its effects.

Gravity Hold:
NOTE: REMOVED THE ABILITY TO NOT COUNT TOWARD PROGRESSIVE DIFFICULTY

Haoh Raiou Ken:
R: After you play this card, cards cannot leave or be played from discard piles by effects for the rest of this turn. Only playable if cards have not left or been played from your discard pile due to one of your effects this turn.

E: If this attack deals damage, gain 1 vitality for each resource symbol on your character and if you are at maximum vitality, draw 2 cards.

Healing Powers:
R Flip: After your opponent gains vitality, gain 3 vitality.

R Destroy: After your opponent adds 1 or more cards to their momentum during the combat phase, discard the added cards. Your opponent may add the top card of their deck to their momentum at the start of the End Phase.

Hellfire Impalement:
Enhance Discard the top 10 cards of your deck: Draw X cards. X equals the number of cards with a printed control of 2 or less discarded this way.

Enhance Remove X cards from your discard pile with a printed control of 2 or less: Ready X foundations that have not been readied this Combat Phase.

Hizoku Prince:
This card cannot leave your staging area due to effects.

E Lose 1 vitality: Your opponent discards the top card of their deck. Only playable during your attack.

Incomparable Might:
E Commit: If your attack deals less than its printed damage, cards cannot leave either player's card pool due to card effects until the beginning of your next turn.

E Commit: If your attack deals less than its printed damage, your next attack this turn gets 'Stun: 2'.

Inner Peace:
If this asset leaves your staging area, discard all cards attached to this asset.

First F: Attach 1 card from your hand to this asset face down.

F Commit, discard 1 momentum: Play 1 card attached to this asset as a form, following all restrictions and paying all costs (no control check necessary).

Invoking Blood Magic:
While this card is in your staging area, Your opponent must discard 1 momentum as an additional cost to play abilities that would discard any number of your momentum.

E Remove: Reduce this attack’s speed to 0. Only playable if you have lost vitality this turn.

King of Fighters XIII:
E (5+): Your King of Fighters XIII attack gets +3 damage. Only playable if your opponent's vitality is at least 10 greater than your vitality.

R Destroy this asset: After your opponent plays an ability that would cause a card to leave their card pool during your turn, cancel its effects.

Knee-capper:
If this attack is blocked, discard it from your card pool after it resolves.

Kove:
While this card is in your staging area, attacks get -1 speed and -1 damage.

R Add 1 of your foundations to your card pool: After an action card is played, your opponent adds the top card of their deck to their card pool. Copies of that action card cannot be played for the rest of this turn. Playable by either player.

Kuzuryu Reppa:
E: If this attack deals damage, draw X cards and your opponent discards X of their momentum, then discard cards until the number of cards in your hand is equal to or less than your character's hand size. X equals the amount of damage this attack deals.

Leap of the Loach:
Combo E: If this attack is blocked, add it to your staging area face down.

E: If this attack is not blocked, your opponent commits 1 foundation.

Leona Blade:
Combo E: This attack gets 'Stun: 3.' Ready all cards committed to pass the control check to play this attack.

Leona R [Card Pool] Discard this card from your card pool: After your opponent plays a response ability, cancel its effects.

"Like Watching a Nightmare":
While this card is in your staging area, if there are more than X face up non-Unique foundations with exactly 1 copy in your staging area, your hand size gets +1. X equals your character’s printed hand size.

Making a Killing:
R Commit 1 other foundation: After you draw 1 or more cards due to another non- character effect, draw 1 card. If this ability has been played at least twice this turn, commit this card.

R Remove, discard X Cards: Before you take damage, reduce that damage by X times 2.

Marrying Age:
E Commit: This attack gets +2 speed.

R: After your opponent readies 1 of their cards during the Combat Phase due to their effect, ready 1 card in your staging area. If you cannot ready a card in your staging area due to this ability, you may add 1 foundation you could normally play from your hand to your staging area ready.

"New Seong Style: Scarlet Meteor":
E: You may destroy assets in addition to discarding momentum to pay for this attack's Powerful ability.

R [Card Pool] Destroy 1 asset: After your opponent plays an ability on an action card, cancel its effects.

E Destroy 1 foundation: Add 1 asset or foundation from your discard pile to your staging area.

Not My Problem:
E Discard 1 card: The next card a player attempts to play this turn gets +1 or -1 difficulty.

Orders From Heidern:
After this foundation is committed during your attack's Enhance Step, your attack gets +2 damage.

E Destroy this foundation: Choose 1 attack in your opponent's card pool. It may not leave the card pool for the rest of this Combat Phase. Playable while committed.

Outworld’s Heiress:
E Remove, choose 1 of your opponent's assets or foundations and lose vitality equal to its printed difficulty: Add the chosen card from your opponent's staging area to their hand.

R Lose X vitality: After an attack is played, it gets -X to its Stun rating. X may not be more than its Stun rating.

Ozomu:
While this card is in your staging area, the first Reversal attack each player plays during a turn gets +2 damage.

E Remove 1 other asset from the game: Draw 2 cards and remove 1 card in your hand from the game.

Paralyzing Touch:
E: If this attack was played as a reversal, your opponent destroys 1 of their foundations.

E: If this attack deals damage, discard it from your card pool.

Pit:
While this card is ready in your staging area, attacks lose Safe and cannot gain keywords or have their keyword ratings increased.

E Commit: Your attack gets +2 damage. You may add 1 copy of "Stage Kill" from your discard pile to your hand.

Pressure Sensitive:
R Discard 1 card: Before a card would leave your staging area due to your opponent’s effect, remove this card instead.

Proud Nose:
R Destroy, discard 1 momentum: After you check a 1, re-check.

Reaping:
If this card is discarded due to your opponent's card effect, choose 2 cards in your discard pile that do not share a name with this card and add them to your hand.

E: Your weapon attack gets +3 damage. If your opponent blocks this attack, discard it and this card from the card pool.

Rebirth:
After this foundation leaves your staging area due to your opponent's effect, search your deck for 1 foundation that shares at least 2 resource symbols with your character and add it to your staging area.

R Discard 1 momentum: Before a card would leave your staging area due to an opponent's effect, remove this card instead.

Remembrance:
E Commit: This attack gets Safe until the end of the turn.

E [Your Turn] Destroy: Draw

Scorch Wheel:
[MALE] E: Draw 1 card for each foundation that has been added to your staging area this turn.

NOTE: NO LONGER IGNORES PROGRESSIVE DIFFICULTY.

Sense of Morals:
This card does not count towards progressive difficulty.

E [Once per turn] (4+): Ready 1 of your foundations that has been committed due to your opponent's effect this turn. Playable while committed.

Shadow of Death:
E: Your next printed 6 difficulty attack gets -2 difficulty.

R [Card Pool]: After your opponent reduces the damage of this attack, you may add it to your hand and your opponent loses 2 vitality.

Shouoken:
R [Card Pool]: After you play this card, cards cannot leave your opponent's card pool or discard pile due to costs or effects for the rest of the Combat Phase.

E Discard 1 momentum: Reveal the top card of your deck.

Skull Fortress II:
While this card is in your staging area, Ally attacks get +1 speed.

Slide Shots:
E: For the rest of this turn, after a Multiple copy of this attack resolves, you may flip 1 foundation to discard it from your card pool.

Southern Cross Hall:
While this card is in your staging area, before each player's Review Step, that player may draw 1 card.

R Commit: After you block with a foundation card, add it to your hand. The zone of your opponent's next attack is changed to the block zone of that foundation.

Spellbound:
After this card leaves your staging area due to your opponent's effect, add the top card of your deck to your staging area face down.

E: Your ally or safe attack gets +1 damage.

Spirit Sword Thrust:
E: Add up to 3 face down foundations from your staging area to your hand. This attack gets +1 speed and +1 damage for each foundation added this way.

Kuwabara E: Reveal 1 foundation from your hand and add it to your staging area face up or face down.

Tatsumaki Zankukyaku:
E: Your opponent discards 1 momentum.

E Lose 2 vitality: If your opponent has 2 or more cards in their hand, players cannot add cards to their hand due to their own costs or effects for the rest of this turn.

Technical Sphere:
E: Choose 1 attack in your removed from game pile that is not named “Technical Sphere”. This attack gains all abilities, keywords and their ratings printed on that card.

The Key to Humanity’s Freedom:
E Remove: Add 1 asset (that you could normally play) from your discard pile to your staging area. Destroy that card at the start of the End Phase.

The Ninjas of Love and Justice:
While this card is in your staging area, whenever an attack leaves a player's card pool due to their effect, that player commits 1 of their foundations.

R Remove 1 card in your discard pile from the game: After your Ready Phase, search your deck for 1 copy of the removed card, reveal it and add it to your hand. Playable by either player. Playable while committed.

The White House:
While this card is in your staging area, checks to play action cards get -4.

R Commit: After a card is added to your staging area during the Combat Phase, draw 1 card.

Thunder Break:
After this card is discarded from your hand due to your opponent’s effect, draw back up to your printed hand size.

E: Your opponent commits the highest difficulty ready foundation in their staging area (if there is a tie, you choose). This attack gains Stun: X. X equals the committed card's printed difficulty.

Water Freezes:
F Commit: Cards cannot leave your discard pile or staging area due to your opponent's effects for the rest of this turn. Your next Flash attack gets Safe for the rest of this turn.

You Are Not Alone:
R Commit: After your opponent plays an ability that would cause a card to leave your staging area, you may add 1 foundation from your hand to your staging area ready.

E Commit: This , or attack gets - 3 speed (minimum 1).


Retro Rules Differences

Deck Construction

You are allowed to play any card in your deck regardless of symbol. However in order to play a card into your card pool it must symbol chain.

Symbol Chaining

In order to play a card into your card pool it must share a symbol with every other card in your card pool and it must share that same symbol with your character. 

Example if your character has Good, Fire, and Void and you have a Good, Fire, Life card and an All, Fire, Life card in your card pool you could play a Fire card as it shares with both other cards in your card pool as well as your character. However you could NOT play a Life card as while it shares with both cards in your card pool it does not share Life with your character. If in the above example a Chaos, Evil, Void card was added to your card pool you would not be able to play any non-infinity card as it would not share with both your character and every other card in your card pool.

Attacking Turn 1

You are allowed to attack on your first turn.

Character Stacking

When a character card that shares an identity (name and IP but might have a different version number or title) with your starting character tries to enter your stage, it attaches to your starting character and you gain all abilities and symbols from the attached character you aren’t already gaining from another attached character.

The Attack Stack

The attack stack is a list of attacks waiting to resolve, if you would return to an open game state(the time when you could play a Form) and there is an attack on the attack stack, you begin resolving its attack sequence instead. If there are multiple attacks on the attack stack, the most recently added attack will begin resolving first, after it is resolved(or is dropped) continue resolving attacks on the stack until it is empty then return to an open game state.

Vital statistics

Some cards will reference a card's vital statistics. These will be on your character card either as a ♂️ or ♀️ symbol on the side of the card or as G: Ht: Wi: and BT: on the side of the text box. If a character is missing a vital statistic the effect referencing it will fail to execute the effect.

Keywords

Multiple

Enhance Discard X momentum (minimum 1, maximum the Multiple rating): Add X cards from the top of your deck to your card pool face down as multiple copies of this attack. Add those attacks to the attack stack

Multiple copies are face down attacks that copy all the printed values of the original attack except the text box( which includes its keywords), they cannot be added to your momentum for any reason, anytime something attempts to add them they will be sent to discard instead.

Reversal

Response [Hand] Play this card as a reversal: After your opponent's blocked attack resolves, add this attack to the attack stack. You can only play 1 reversal per block.

Safe

Static ability - Attacks cannot be played as a reversal to this attack

Gauge

Enhance: If this attack deals X or more damage, you may search your deck and discard pile for a character card that shares a name with your starting character and add it to your staging area. X equals the rating of the Gauge keyword granting this ability

[Character Name] Only

Static ability -This card cannot be played unless your identity is [Character Name]. 

If the card would ever try to enter your stage or card pool it creates a pause condition to send it to the discard. instead.


Character Traits


With the new mechanic of Character Traits upon the release of MHA06: JetBurn, UniVersus CCG will retroactively assign Character Traits to all previously released My Hero Academia character cards. The below list contains all updated keywords.

JetBurn

Mt. Lady .II: Giant • Lurkers • Pro Hero

Mirko: Pro Hero

Undaunted Raid

Mirio Togata: Big 3 · Student

Overhaul: Villain - Shie Hassaikai

Eijiro Kirishima (III): 1-A · Student

Fat Gum: Pro Hero

Izuku Midoriya (IV): 1-A · Student

Kendo Rappa: Villain - Shie Hassaikai

Nejire Hado: Big 3 · Student

Sir Nighteye: Pro Hero

Tamaki Amajiki: Big 3 · Student

Yu Hojo: Villain - Shie Hassaikai

Chronostasis: Villain - Shie Hassaikai

Deidoro Sakaki: Villain - Shie Hassaikai

Fat Gum (II): Pro Hero

Hekiji Tengai: Villain - Shie Hassaikai

Locklock: Pro Hero

Mimic: Villain - Shie Hassaikai

Rikiya Katsukame: Villain - Shie Hassaikai

Shin Nemoto: Villain - Shie Hassaikai

Soramitsu Tabe: Villain - Shie Hassaikai

Toya Setsuno: Villain - Shie Hassaikai

Bubble Girl: Pro Hero

League of Villains

All For One: League of Villains · Villain

All Might (VI): Pro Hero · Teacher

Dabi (II): League of Villains · Villain

Himiko Toga (II): League of Villains · Villain

Kurogiri (II): League of Villains · Nomu · Villain

Moonfish: League of Villains · Villain

Muscular: League of Villains · Villain

Spinner: League of Villains · Villain

Tomura Shigaraki (III): League of Villains · Villain

Twice: League of Villains · Villain

Mr. Compress: League of Villains · Villain

Innsmouth: Villain

Magne: League of Villains · Villain

Eraser Head (III): Pro Hero · Teacher

Izuku Midoriya (III): 1-A · Student

Katsuki Bakugo (III): 1-A · Student

Shoto Todoroki (III): 1-A · Student

All Might (VII): Pro Hero · Teacher

Heroes Clash

Endeavor (II): Pro Hero

Eraser Head (II): Pro Hero · Teacher

Koji Koda: 1-A · Student

Mashirao Ojiro (II): 1-A · Student

Mezo Shoji (II): 1-A · Student

Rikido Sato (II): 1-A · Student

Stain (II): Villain

Thirteen: Pro Hero · Teacher

Tomura Shigaraki (II): League of Villains · Villain

Toru Hagakure (II): 1-A · Student

Backdraft: Pro Hero

Death Arms: Pro Hero

Nezu: Teacher

Mandalay: Pro Hero

Pixie Bob: Pro Hero

Rag Doll: Pro Hero

Tiger: Pro Hero

All Might (V): Pro Hero

Recovery Girl: Pro Hero · Teacher

Crimson Rampage

Gran Torino: Pro Hero

Izuku Midoriya (II): 1-A · Student

Katsuki Bakugo (II): 1-A · Student

Mei Hatsume: Student

Mina Ashido (II): 1-A · Student

Ochaco Uraraka (III): 1-A · Student

Shoto Todoroki (II): 1-A · Student

Stain: Villain

Dabi: Villain

Endeavor: Pro Hero

Fumikage Tokoyami (II): 1-A · Student

Hanta Sero (II): 1-A · Student

Himiko Toga: Villain

Hitoshi Shinso: Student

Ibara Shiozaki: 1-B · Student

Minoru Mineta (II): 1-A · Student

Neito Monoma: 1-B · Student

Present Mic (II): Pro Hero · Teacher

Tenya Iida (III): 1-A · Student

Tetsutetsu Tetsutetsu: 1-B · Student

Ingenium: Pro Hero

Fourth Kind: Pro Hero

Ectoplasm: Pro Hero · Teacher

Cementos: Pro Hero · Teacher

Snipe: Pro Hero · Teacher

Denki Kaminari (II): 1-A · Student

Eijiro Kirishima (II): 1-A · Student

Momo Yaoyorozu (II): 1-A · Student

Yuga Aoyama (II): 1-A · Student

Gun Head: Pro Hero

Selkie: Pro Hero

Uwabami: Pro Hero

My Hero Academia

All Might (I): Pro Hero · Teacher

Denki Kaminari: 1-A · Student

Eijiro Kirishima: 1-A · Student

Eraser Head: Pro Hero · Teacher

Fumikage Tokoyami: 1-A · Student

Hanta Sero: 1-A · Student

Izuku Midoriya: 1-A · Student

Katsuki Bakugo: 1-A · Student

Kyoka Jiro: 1-A · Student

Minoru Mineta: 1-A · Student

Momo Yaoyorozu: 1-A · Student

Nomu: League of Villains · Nomu · Villain

Ochaco Uraraka: 1-A · Student

Shoto Todoroki: 1-A · Student

Tenya Iida: 1-A · Student

Tomura Shigaraki: League of Villains · Villain

Tsuyu Asui: 1-A · Student

Yuga Aoyama: 1-A · Student

All Might (True Form) (IV): Pro Hero · Teacher

Kamui Woods: Lurkers · Pro Hero

All Might (III): Pro Hero · Teacher

Mashirao Ojiro: 1-A · Student

Mezo Shoji: 1-A · Student

Mina Ashido: 1-A · Student

Mt. Lady: Giant - Lurkers · Pro Hero

All Might (II): Pro Hero · Teacher

Ochaco Uraraka (II): 1-A · Student

Tenya Iida (II): 1-A · Student

Tsuyu Asui (II): 1-A · Student

Kurogiri: League of Villains · Nomu · Villain

Midnight: Pro Hero · Teacher

Present Mic: Pro Hero · Teacher

Rikido Sato: 1-A · Student

Toru Hagakure: 1-A · Student


Alternate Art Cards

Cards that are an alternate art of a standard issue card are allowed to be used in place of the standard issue card as if it was a copy of that same card. This does not allow a deck to contain more than 4 copies of a single card.

Chrome Rare Cards

Chrome Rare Cards are serialized cards done in an unique foil treatment and are versions of standard issue cards. Chrome Rare Cards are allowed to be used in place of the standard issue card as if it was a copy of that same card. This does not allow a deck to contain more than 4 copies of a single card.

Reprinted Cards

When cards have the same name as cards from a previous UniVersus product where the symbols, difficulty, and check are all the same and the game text is identical or nearly identical, they can be considered the same card. Changes in terminology like ‘vitality’ to ‘health’ or ‘add this card to your staging area’ to “build it” should NOT be considered different functionality. If an old version of a card did not have a block and has been reprinted with a block, all versions of the card are considered to now possess a block.

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