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Teenage Mutant Ninja Turtles: Card Combos

Matt Smith, Senior Game Designer

Hello folks!
Now that you’ve had a chance to get your hands on UniVersus’ Teenage Mutant Ninja Turtles set, I wanted to share a few tips on some of the fun things you can do with your new cards.

Let’s start with a few intra-symbol combos…


Combos on a Single Symbol

TMNT02-005-R-HighThree
TMNT01-039-C-HoldingalltheCards
TMNT01-048-R-ClumsyEntrance

High Three’s Blitz ability gets major value when paired with Holding All the Cards. A 7-hander can use this combo to build an easy 11-speed, high attack for 11 damage! Clumsy Entrance makes a great addition by returning High Three to hand after its Blitz ability—saving it for future use while letting you play Holding All the Cards on 0 progressive (with +1 card in hand!).

TMNT01-166-UR-FilletFling
UVS04 League of Villains | 066 Double Trouble

Fillet Fling is a great way to pick up something clogging your card pool. But if you want to go full aggression, pair it with Echo attacks like Double Trouble to rebuy your offense.

TMNT01-068-SR-CammyCovertChameleon
CR02-009-KeylethoftheAirAshari-CH

Cammy and Keyleth are best friends. Keyleth already loves flipping your rival’s foundations, and anytime you save Cammy, you can bring her back next turn with Keyleth’s First Form.

TMNT01-105-UC-FlyingElbowDrop
MHA07 | 170 Latent Skill

It’s not hard to get value out of Flying Elbow Drop, but the easiest way has to be with Latent Skill. Discarding two cards to draw two—every Elbow Drop discarded this way is basically a freebie.


Attune Your Combos

One thing I love about Attune symbols is how they make all of your character’s symbols relevant when building combos. These aren't just symbol-matching plays—they require the right blend of skills.

UVS05 Undaunted Raid | 076 Hekiji Tengai
TMNT01-113-C-DreamAboutFighting
TMNT01-103-UR-EnoughTalk
UVS05 Plus Ultra | 009 Villainous Teamwork

Villainous Teamwork is a great attack to play via something like Dream About Fighting or Enough Talk. It’s a chunky 5-diff that ignores progressive difficulty—perfect to end a string. Hekiji Tengai has the symbols to play this combo, and these cards already synergize well with him.

MHA07 | 046 Mirko
TMNT01-031-C-StuntSpecialist
SF601-007-UC-LukesSweep.png

EX-heavy decks need early momentum. Use Stunt Specialist to pay for Luke’s Sweep directly from the stage, giving you that crucial first momentum without dealing damage. Mirko .II is a perfect fit—Luke’s Sweep is a kick, and sacrificing Stunt Specialist plays nicely with other parts of her kit.

PROMO24-074-HarleyQuinn-P
TMNT01-036-UR-Forward-FlipSlash
AOT01 | 0065 Surprising Strength R

Forward-Flip Slash plus Surprising Strength equals free momentum and layered keyword abuse. Giving Slash an extra instance of EX or Powerful (via milling a card) is fun on its own, but the extra momentum from Surprising Strength lets you pay for Echo, too. Harley Quinn is one of the rare All–Chaos characters in standard and loves everything Forward-Flip Slash brings.

DT Yu Yu Hakusho | 109 Suzuki
TMNT01-051-C-LeonardosDiscipline
UVS05 Undaunted Raid | 087 Mimicry

Leonardo’s Discipline gets stronger with every copy you see—Mimicry is a great way to cheat an extra one into play. With three Disciplines in the discard and one on your stage, using it with Mimicry can give you +8 speed and +8 damage. Suzuki, one of the other rare All–Chaos characters in standard, excels at finding cards and feeding the discard pile.

MHA07 | 110 Woman
TMNT01-090-UR-RebuiltForces
AOT02-108-GrishasTitan-UC
TMNT01-091-UR-SuperflyStomp

Rebuilt Forces is a great way to fetch a Grisha’s Attack Titan and grab a Fury attack. Superfly Stomp not only fits the Fury requirement but also lets you drop Grisha into the discard to prep Rebuilt Forces, find another Fury target, or punish over-blocking with its Frenzy Blitz. Woman, an Evil–Fire character, thrives on the attack tempo this setup can offer.

MHA07 | 019 Kyoka Jiro
TMNT01-126-C-ShoppingList
MHA07 | 088 Patchwork Baby

Shopping List’s long list of keywords pairs beautifully with Patchwork Baby. Kyoka Jiro .III, with both All and Good symbols, is all about stacking keywords. A 9-speed, 11-damage Patchwork Baby is already scary—and that’s before you use EX or Powerful!

TMNT01-015-CH-C-WingnutMechanicalGenius
TMNT01-142-UC-Anti-MutantNeutralizer
AOT01 | 0021 Strategic Maneuver R

Anti-Mutant Neutralizer is a powerful asset that grants +4 stats overall to your attack. Strategic Maneuver helps you find it, build it, and trigger its Response immediately. Wingnut—an Air–Void character—already enjoys Neutralizer, so it’s a natural pairing.

UVS06 Booster | 111 Inasa Yoarashi
TMNT01-021-UR-MomentumShift
UVS05 Undaunted Raid | 097 Insatiable Appetite
TMNT01-174-SR-RayFilletSingingStingray

Whether you stuff the card pool or force the rival into a string of blocks, Momentum Shift has the potential for big damage. The perfect follow up to this? An Insatiable Appetite, that gets bigger from every card your Momentum Shift cleared from your rival’s pool. Inasa is an Air–Death character that can put these pieces together and extend your turn for a long finishing string. His water symbol even grants you access to some good card pool clogging tools like Ray Filet, Singing Stingray!

PROMO24-047-LingXiaoyu-P
TMNT01-027-C-CatchingAir
SF601-009-R-RisingUppercut

Rising Uppercut is strong, but limited—it only works against about a third of attacks. Catching Air changes that, making any attack vulnerable. Ling Xiaoyu, an Air–All character, even uses Catching Air to vary block zones in the pool for her second Enhance.


I hope this helped spark some ideas, and that you enjoy discovering even more TMNT combos! Want to share your thoughts on combos you have found? Join in on the conversations happening at our socials and discord. Find all of our links here.

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